Name's Agency

Name's Agency, sometimes just called The Agency, (yes, it's actually called that, that's how you can tell it was made by GoodName) is the agency made by GoodName and a continuation of his organization.

Influence
As a continuation of GoodName's organization, the Agency utilizes much of Name's typical tactics. Despite being rather small, it has a surprising connection to a variety of powerful people due to his tendency to make friendly connections with them. As such, the Agency has a vast repository of people to refer to in case they need to learn something or require a favour. They also have access to all sorts of advanced technology and capacity to perform research, allowing them to come up with all sorts of things to deal with threats. The main failing of the Agency is a lack of manpower, which makes sense as that's quite contrary to its purpose.

Agents
There are currently 8 main agents working for the agency, all named Agent # because it keeps their anonymity. It seems to be quite effective, as nobody knows much about their real identities in character. Okay, that and they thought it sounds cool, and they just refer to each other as their numbers within internal communications. May or may not be the actual main reason.

Agent Zero
Main Page: Antivirus

Antivirus takes on the name of Zero. Named as such because he doesn't take on any specialist role, Anti works as support for the rest of the agents - work and emotional support.

Agent One
One is GoodName's wife. She serves to manage and risk assess for everyone else, pointing their attention towards the right area. While she has always had the same call for adventure Name has, she's never been a fan of getting herself caught up in direct risks. Therefore she serves as a nice balance to the otherwise enthusiastic attitude of the other agents.

Agent Two
The plan guy of the group. Two constantly looks into matters that the agency would be interested in. He's able to accurately assess the facts of a situation in order to create predictions on likely scenarios and plans of attack. The plan format is really helpful for allowing him to communicate coherently, as otherwise the results are rather unstructured info-dumpy run on sentences that are hard for the average person to understand.

Agent Three
Main Page: Daniel Greengreen

A role filled out by one Daniel Greengreen, he's the guy they go for anything to do with magic.

Agent Four
Main Page: Agent Four

Four's task is in managing and taking care of the residents of TTN. Which is kind of a hard job considering it's part of what drove Name insane, but it's worked out okay for him. So far.

Agent Five
She serves as the primer journalist and news reporter on the craziness of the news. Five runs 5D News for that purpose, a comedic yet semi-serious delivery method for multiversal news.

Agent Six
A scientist and a researcher, Six often borders close to hazardous knowledge yet manages to avoid it enough to keep some semblance of their sanity.

Agent Seven
Someone deeply fascinated with the eldritch to the point of madness, not that it bothers him too much. Seven got drawn in by it all and hasn't come out exactly sane - but he's an expert in his field, and capable of very advanced scientific insights.