Reaper

Reapers are an enigmatic species of beings that appear to be closely aligned with 6D. Generally private and secretive, the information on Reapers is rather obscure. Relative to other species, they are small in numbers. Due to their private nature, however, truly tracking how many Reapers there are is next to impossible

As long as anyone can remember, Reapers have always had an important role when it comes to reality. Unlike Weavers who deal with simple situations with clear answers, Reapers instead deal with situations without a simple concluion. It appears that their ability to make subjective choices is part of how they maintain reality, despite the fact they commit no "objective" action. They have a variety of powerful abilities to assist them towards this end. Indeed, when it comes to sheer potential power, Reapers ultimately overpower every single other entity - if in the right circumstance, anyways.

Mechanics
Rather than being made from a component, Reapers are beings of pure aether. Because of this, they work completely differently than most other life that exists. However, because of their intense commitment to secret keeping, not much is understood how they actually tick. Even those who research them have trouble finding any conclusive answers, which is a testament of their commitment to the obfuscation of information. It's even said they actively destroy records on them, though this never has been truly proven. If such a policy exists, there must be some sort of leniency on it.

In relatively recent years (compared to their age), they have s. Due to their reality warping abilities, they are able to make their areas stable. Despite the fact they often require a certain about of obedience, most people in megaspace accept their presence, as protection from the daily dangers of megaspace is considered priceless. In megaspace surronding the Prime Cronoverse, they're the only governmental forces at play at the moment.

Reapers are generally content to stick to their own domains in their downtime. They are extremely reclusive and in general value their privacy. Over their long lifespan, each individual has developed their own set of goals and philosophy. Their principles are honed by years of experience. Most of them are consistent in this regard. Although they play nice enough to get along, each one tries to influence their pull on events in order to further their own ideologies and beliefs. The politics and ideals of Reapers vary widely, from extremely strict authoritarians to the odd anarchist.

The Burwitte Codex
In part of their effort to collaborate and to avoid anything beyond a proxy war spilling out, Reapers have mutually created a rulebook called the Burwitte Codex. Although no official copies of the complete codex exist in the hands of the regular populace, a simplified version has been distributed which can commonly be found in any scholarly collection. The vague details are relatively easy to research. The cited reason for not distrusting the full version is because it contains knowledge that normal people should not have access to and it'd allow malicious parties to play rules lawyers with it.

The Codex is not a strict mathematical set of rules that must be adhered to, but rather a collective collection of ideas. Since many situations can be predictable with no right solution, this ultimately works out for there. There are a few important laws that deal with matters that all Reapers agree on. Not all of them are available publicly, but one of them puts heavy emphases of avoiding deleting things unless no other option exists.

Controversies
Obviously, the very existence of Reapers is extremely controversial. Their very name in the English language and their typical translation is a testament to this. They are commonly associated with death and destruction, careless entities with no regard for helping people. Many religions depict them as actively evil and impure beings with freewill, in contrast to the often holy and pure depictions Weavers net.

Absolute Power(?)
Many groups and people actively despite the Reapers, as they view them as the ultimate tyrants and authoritarians. Most of the dislike comes from individuals from multiverses, as opposed to those living in megaspace.

To megaspace dwellers, the "tyranny" of Reapers is a small price to pay for stability. However, those dwellers lack the perspective that their very realities could need some fixing. All they see is government that provides a safe refugee from the otherwise inconsistent wasteland of the wastes. They see individuals who they can assist should they wish to gain some benefit, but who will otherwise be content to leave them alone. In addition, their decentralized manner of doing things prevents empires that would otherwise ruthlessly take over several multiverses, preventing malicious ones from worming their way into the power vacuum.

Meanwhile, people from multiverses, place where reality is not at risk at falling apart on short notice, often see Reapers as these authoritarian threats who can and will destroy people just because it's convenient. They often point to fears of their

Soul Warpers
Much of the bad reputation Reapers have for dominating minds and evil comes from a particular group of them, known as soul warpers. These types of Reapers have a high capability for controlling souls, despite the wishes of their bearers. They're extremely infamous for destroying minds, reading thoughts, and forcing others to do things they don't want to, among other capabilities that involve playing with the soul. This is obviously terrifying to a lot of people. While it seems that not all Reapers use this power, when interacting with them the idea that their very souls could be manipulated often creeps in the back of the mind. When questioned on this, Reapers seem hesitant to explain themselves - which

Astartes
Astartes is extremely secretive, even by Reaper standards. They rarely even speak, and when they do it is either a single word or vauge sentences. Astartes is often said to be one of the more benevolent Reapers, as they assist people whenever possible. They seem to have access to more powerful weaponry than any of the other Reapers. They are often seen working with Terryal. They are also sometimes seen at The Battlemaster's arena.

Astartes appears as an individual in a suit of power armour. Their armour is coloured in monochrome colours, shifting seemingly depending on mood. Though the default for them appears to be a purple colour.

Fjolsvin
A more diplomatic Reaper, Fjolsvin is known as a thinker, philosopher, and above all else a person who enjoys the art of debate. Fjolsvin believes that only through debate the answers to the questions of the omniverse can be uncovered. She is known for being rather easy to contact and get the attention of, so long as one promises a good debate and lots of tea.

Malaal
When people think about Reapers in the most classical sense, Malaal is the sort who comes to mind. A stone cold and quiet individual in a black hooded robe, wielding a scythe. Intimidating, the type of face you would expect death to have. Yet despite heavily playing to sterotypes, Malaal is an extremely friendly sort. They prefer a less isolated and more direct approach in their details. It's somewhat of an open secret that Malaal is a soul warper - a variant of Reaper with intense skill and power over soulforms. Reapers aren't exactly fans of those who can mess with souls among them, so as such they are often quite suspect. If questioned, they claim that they use it to fix situations that otherwise would require deletion, which seems to be accurate - but still, their mere ability is suspicious to many.

Mechanicus
Extremely lawful even by Reaper standards, Mechanicus seeks to bring complete order to the multiverse. Mechanicus is disliked by most of the other reapers, mostly for their disillusion insistence that they are the only "righteous" Reaper.

Mechanicus appears a robotic being, with several constantly moving gears sticking out of the left side of their face. The right side of their face has a yellow light where an eye on a humanoid would be. They have large mechanical wings, which are typically retracted unless when they are taking flight.

Musraine
Always speaking in a lively singing voice, Musraine absolutely admires music. In the lands where Musraine rules over, there is always some sort of musical tune in the wind, a tune of unknown origin that nonetheless matches the atmosphere of the location. Musraine not only admires music, but also adores the other arts as well. They believe that everyone should be able to express themselves and be able to enact control over themselves using the arts.

Musraine appears as a beautiful large avian creature, with colorful golden feathers, four legs, and large wings. They are decorated in ornate crystals, jewellery, and crafts. Musraine always has a musical instrument of some kind on them, but most often they have a violin, which they play presumably with telekinesis. It is said that Musraine can manipulate emotions of those who they wish to through their instruments.

Orialden
Nicknamed "Ori", Orialden rules over the largest city in 6D known as Wælrune. He's said to be a kindly individual who enforces law with upmost benevolence. His ideology is that of surveillance, protection, and prevention. Orialden believes that the only way to make the megaverse a great place to live in is through conquering and "liberating" it, although the ideals of other Reapers makes it difficult for his goals to be fulfilled. Thus, he's merely content with controlling his city. Orialden may seem like one of the less threatening Reapers, but if crossed he is extremely brutal to his enemies. Though, it is very difficult to make one his enemy without crossing several lines, as the only way to offend him that much would be to commit several terrible crimes.

Scale
Main Page: Scale

A mysterious and evil soul warping scientist who initially hid their identity as a Reaper. No need to know much more, it's as simple as that.

Terryal
Main Page: Terryal

Terryal is a grumpy cynical Reaper, who dislikes the current political situation the Reapers are in. They are generally unpopular among the other Reapers. Terryal is almost completely dedicated to performing their duties as a Reaper, and as a result is the most well known of them. Terryal goes above and beyond what a Reaper needs to in their duties. Terryal lacks any settlement to call their own, mostly out out of a philosophical objection to the system being the right way of going about things.

The Battlemaster
The Battlemaster is one of the easiest Reapers to contact. They often appear as a weapon, most commonly a sniper rifle and. Battlemaster absolutely adores the art of battle. They are not a fan of war, but rather the tactics used to outsmart an opponent through wits. They mainly manifest themselves as a location, a large arena in 6D. The arena is capable of simulating circumstances to an amazing degree, capable of creating realistic battles that nonetheless do not result in the death of their participants.

The Battlemaster is known to act in a stereotypical "ancient warrior" matter, talking about honor, glory, and skill. They also seem to like a good feast and a good drink. They are extremely encouraging to others. Although they do criticize, they always give detailed instruction as how to improve, and always give praise when it is due. They generally value skill more than strength. They are also known to be very bad with names.